[GameObjectClass]
classLabel = "i76building"
geometryName = "ivdrop00_open.xsi"
animCount = 3
animName1 = "fly"
animFile1 = "ivdrop00_fly.xsi"
animName2 = "open"
animFile2 = "ivdrop00_open.xsi"
animName3 = "land"
animFile3 = "ivdrop00_land.xsi"
scrapCost = 0
scrapValue = 0
maxHealth = 10000
maxAmmo = 0
unitName = "Condor"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
ownsTerrain = 0
canDetect = 0
canInteract = 0
canCollide = 0
armorClass = L
alwaysClip = 1

effectHard1 = "hp_trail_1"
effectName1 = "ivdrop_fly.trail"
effectHard2 = "hp_trail_2"
effectName2 = "ivdrop_fly.trail"

[BuildingClass]
soundAmbient = "sdrop01.wav"

[trail]
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.03
emitVelocity = "0.0 0.0 10.0"
emitVariance = "2.0 2.0 2.0"
emitInherit = "0.2 0.2 0.2"
emitLife = .5
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "0 100 255 127"
finishColor = "0 100 255 0"
startRadius = 15
finishRadius = 1
animateTime = .5
rotationRate = 2.0