moneyAmount = 100 // Give AI 100 units of scrap.
moneyDelay =  30// moneyAmount is added to AI every 30 Seconds

[Start]
scrapCount = 100
scavClass = "ivscav"
consClass = "ivcons"

[Match]
targetType1 = "ivscout"
attackType1_1 = "ivscout"
attackType1_2 = "ivscout"

targetType2 = "ivtank"
attackType2_1 = "ivtank"
attackType3_1 = "ivtank"

targetType3 = "ivstealth"
attackType3_1 = "ivtank"
attackType3_2 = "ivtank"
attackType3_3 = "ivscout"

[Plan1]
planType = "BuildMinimums"
planPriority = 450
buildType1 = "ivrckt"
buildCount1 = 2
buildType2 = "ivwalk"
buildCount2 = 2

[Plan2]
planType = "Attacker"
planPriority = 430
targetType = "ivscav"
attackType1 = "ivtank"
attackType2 = "ivtank"
attackType3 = "ivmisl"
attackType4 = "ivmisl"
attackType5 = "ivbike"
buildIfNoIdle = 1
maxAttacks = 3

[Plan3]
planType = "Attacker"
planPriority = 420
targetType = "ivcons"
attackType1 = "ivtank"
attackType2 = "ivtank"
attackType3 = "ivmisl"
attackType4 = "ivmisl"
buildIfNoIdle = 1
maxAttacks = 2

[Plan4]
planType = "Attacker"
planPriority = 410
targetType = "ibpgen"
attackType1 = "ivatank"
attackType2 = "ivatank"
buildIfNoIdle = 1
maxAttacks = 3

[Plan5]
planType = "Attacker"
planPriority = 400
targetType = "ibfact"
attackType1 = "ivwalk"
attackType2 = "ivapc"
attackType3 = "ivapc"
buildIfNoIdle = 1
maxAttacks = 2

[Plan6]
planType = "Attacker"
planPriority = 390
targetType = "ibrecy"
attackType1 = "ivapc"
attackType2 = "ivapc"
attackType3 = "ivapc"
attackType4 = "ivapc"
buildIfNoIdle = 1

[Plan7]
planType = "Attacker"
planPriority = 390
targetType = "ibrecy"
attackType1 = "ivwalk"
attackType2 = "ivwalk"
attackType3 = "ivwalk"
attackType4 = "ivwalk"
buildIfNoIdle = 1

[Plan8]
planType = "Attacker"
planPriority = 390
targetType = "ibgtow"
attackType1 = "ivatank"
attackType2 = "ivatank"
attackType3 = "ivwalk"
buildIfNoIdle = 1