moneyAmount = 100 // Give AI 100 units of scrap.
moneyDelay =  30// moneyAmount is added to AI every 30 Seconds

[Start]
scrapCount = 100
scavClass = "ivscav"
consClass = "ivcons"

[Match]
targetType1 = "ivscout"
attackType1_1 = "ivscout"
attackType1_2 = "ivscout"

targetType2 = "ivtank"
attackType2_1 = "ivtank"
attackType3_1 = "ivtank"

targetType3 = "ivstealth"
attackType3_1 = "ivtank"
attackType3_2 = "ivtank"
attackType3_3 = "ivscout"

[Plan1]
planType = "Attacker"
planPriority = 420
targetType = "ivtransp1"
attackType1 = "ivscout"
attackType2 = "ivscout"
attackType3 = "ivtank"
buildIfNoIdle = 1

[Plan2]
planType = "Attacker"
planPriority = 420
targetType = "ivtransp1"
attackType1 = "ivtank"
attackType2 = "ivtank"
attackType3 = "ivscout"
buildIfNoIdle = 1

[Plan3]
planType = "Attacker"
planPriority = 410
targetType = "ivstealth"
attackType1 = "ivmisl"
attackType2 = "ivmisl"
buildIfNoIdle = 1