moneyAmount = 100 // Give AI 100 units of scrap.
moneyDelay =  30// moneyAmount is added to AI every 30 Seconds

[Start]
scrapCount = 100
scavClass = "ivscav"
consClass = "ivcons"

[Match]
targetType1 = "ivscout"
attackType1_1 = "ivscout"
attackType1_2 = "ivscout"

targetType2 = "ivapc"
attackType2_1 = "ivrckt"

targetType3 = "ivbomb"
attackType3_1 = "ivrckt"
attackType3_2 = "ivrckt"

[Plan1]
planType = "CollectPool"
planPriority = 500
buildIfNoIdle = 1

[Plan2]
planType = "CollectPool"
planPriority = 495
buildIfNoIdle = 1

[Plan3]
planType = "CollectPool"
planPriority = 490
buildIfNoIdle = 1

[Plan4]
planType = "CollectField"
planPriority = 470
buildIfNoIdle = 1

[Plan5]
planType = "BuildMinimums"
planPriority = 450
buildType1 = "ivcons"
buildCount1 = 2

[Plan6]
planType = "Attacker"
planPriority = 420
targetType = "ibscav"
attackType1 = "ivscout"
attackType2 = "ivscout"
maxAttacks = 3
buildIfNoIdle = 1

[Plan7]
planType = "BaseBuildMinimums"
planPriority = 440
buildType1 = "ibpgen"
buildLoc1 = "power1"
buildType2 = "ibpgen"
buildLoc2 = "power2"
buildType3 = "ibfact"
buildLoc3 = "factory"
buildType4 = "ibcbun"
buildLoc4 = "comm1"
buildType5 = "ibpgen"
buildLoc5 = "power3"
buildType6 = "ibpgen"
buildLoc6 = "power4"
buildType7 = "ibsbay"
buildLoc7 = "bay"
buildType8 = "ibarmo"
buildLoc8 = "armory"
buildType9 = "ibpgen"
buildLoc9 = "power5"
buildType0 = "ibpgen"
buildLoc0 = "power6"

[Plan9]
planType = "Upgrade"
planPriority = "429"
unitType = "ibscav"
doNextOnFail = 3

[Plan8]
planType = "Attacker"
planPriority = 420
targetType = "ibrecy"
attackType1 = "ivmbike"
attackType2 = "ivmbike"
attackType3 = "ivmbike"
attackType4 = "ivscout"
attackType5 = "ivscout"
attackType6 = "ivtank"
buildIfNoIdle = 1
maxAttacks = 3

[Plan10]
planType = "BaseBuildMinimums"
planPriority = 415
buildType1 = "ibtrain"
buildLoc1 = "training"
buildType2 = "ibtcen"
buildLoc2 = "tech"
buildType3 = "ibbomb"
buildLoc3 = "bomb"
buildType4 = "ibgtow"
buildLoc4 = "gun1"
buildType5 = "ibgtow"
buildLoc5 = "gun2"

[Plan11] 
planType = "BaseBuildMinimums"
planPriority = 410
buildType1 = "ibcbun"
buildLoc1 = "comm2"
buildType2 = "ibgtow"
buildLoc2 = "gun3"
buildType3 = "ibgtow"
buildLoc3 = "gun4"
buildType4 = "ibcbun"
buildLoc4 = "comm3"
buildType5 = "ibgtow"
buildLoc5 = "gun5"
buildType6 = "ibgtow"
buildLoc6 = "gun6"
buildType6 = "ibcbun"
buildLoc7 = "comm4"
buildType8 = "ibgtow"
buildLoc8 = "gun7"
buildType9 = "ibgtow"
buildLoc9 = "gun8"

[Plan12]
planType = "BuildMinimums"
planPriority = 400
buildType1 = "ivtank"
buildCount1 = 2

[Plan13]
planType = "Service"
planPriority = 390
serviceUnit = "ivserv"
unitType1 = "ibscav"
unitType2 = "ibrecy"
unitType3 = "ibpgen"
unitType4 = "ibgtow"
unitType5 = "ibscup"
unitType6 = "ibbomb"
unitType7 = "ibfact"
unitType8 = "ibsbay"
unitType9 = "ivbomb"
buildIfNoIdle = 1

[Plan14]
planType = "Service"
planPriority = 385
serviceUnit = "ibsbay"
unitType1 = "ivtank"
unitType2 = "ivatank"
unitType3 = "ivserv"
unitType4 = "ivscav"
unitType5 = "ivapc"
unitType6 = "ivscout"
unitType7 = "ivbike"
unitType8 = "ivrckt"

[Plan15]
planType = "Attacker"
planPriority = 350
targetType = "ibgtow"
attackType1 = "ivtank"
attackType2 = "ivtank"
attackType3 = "ivtank"
buildIfNoIdle = 1
maxAttacks = 5

[Plan16]
planType = "Attacker"
planPriority = 350
targetType = "ibgtow"
attackType1 = "ivbomb"
buildIfNoIdle = 1

[Plan16]
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
planType = "Attacker"
planPriority = 350
targetType = "ibscav"
attackType1 = "ivscout"
attackType2 = "ivscout"
attackType3 = "ivscout"
attackType4 = "ivbike"
attackType5 = "ivbike"
attackType8 = "ivbike"
buildIfNoIdle = 1
maxAttacks = 5
doNextOnFail = 1

[Plan17]
planCondition = "HisExists"
planConditionClass = "ibscup"
planConditionCount = 1
planType = "Attacker"
planPriority = 350
targetType = "ibscup"
attackType1 = "ivwalk"
attackType2 = "ivwalk"
attackType3 = "ivwalk"
attackType4 = "ivwalk"
maxAttacks = 3
buildIfNoIdle = 1
doNextOnFail = 1

[Plan18]
planType = "Attacker"
planPriority = 345
targetType = "ibgtow"
attackType1 = "ivatank"
attackType2 = "ivatank"
attackType3 = "ivatank"
attackType4 = "ivrckt"
attackType5 = "ivrckt"
maxAttacks = 3
buildIfNoIdle = 1

[Plan19]
planType = "Attacker"
planPriority = 340
targetType = "ibrecy"
attackType1 = "ivtank"
attackType2 = "ivapc"
attackType3 = "ivapc"
attackType4 = "ivapc"
attackType5 = "ivatank"
attackType6 = "ivatank"
attackType7 = "ivrckt"
attackType8 = "ivbomb"
maxAttacks = 4
buildIfNoIdle = 1

[Plan20]
planType = "Attacker"
planPriority = 340
targetType = "ibrecy"
attackType1 = "ivbomb"
buildIfNoIdle = 1

[Plan21]
planType = "Attacker"
planPriority = 350
targetType = "ibrecy"
attackType1 = "ivwalk"
attackType2 = "ivwalk"
attackType3 = "ivwalk"
attackType4 = "ivwalk"
buildIfNoIdle = 1
